How you can use Gradle to automate packaging your UE4 project and stamping it with an actionable version number from one build to the next. Automated builds are a pretty important tool in a game ...
I left JavaOne 2011 with several take-aways. One of the most significant was a renewed interest in learning more about Gradle. In this post, I look at using Gradle and at migrating a simple Ant build ...
I distinctly remember what it felt like the first time I started Android development and opened up Android Studio (well, Eclipse back then). I sat, stupefied, looking at the vast array of different ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results