This slick ninja action game was re-released as Muramasa Rebirth on the PS Vita in 2013. Besides quality-of-life improvements to the controls and visual upgrades, there were new mini-campaigns ...
A recently retired PlayStation veteran shares his take on why Sony’s PSP successor, PS Vita, didn’t take off in the handheld ...
While Freedom Wars’ kinetic gameplay and multiplayer support makes it a fun time capsule of sorts, its nostalgia factor is ...
Former PlayStation executive Shuhei Yoshida left the company recently, and he has been sharing some thoughts on the game industry and the PlayStation brand, such as why the PlayStation Vita trailed ...
the PS Vita. Since they couldn't run the same games as home consoles, they'd often get unique new versions. Max Payne launched on GBA as a pixelated, isometric shooter; Persona 3 had its iconic ...
However, Yoshida said the biggest reason PS Vita failed to attract a significant audience was Sony did not have the development teams to support it concurrently with its home consoles PS3 and PS4.
Former PlayStation exec Shuhei Yoshida has discussed why the company's PS Vita handheld didn't sell well, stating Sony ...
Creating a PS Vita 2 would require devs to scale their games for low-power devices, not to mention new SoC designs and dedicated hardware to beef up the handheld's internals. "I think the focus ...
Yoshida also reveals that the PS Vita dev kit featured a video out, which allowed developers to plug it into monitors and ...
In a recent interview, former PlayStation executive Shuhei Yoshida says PS Vita's proprietary memory card was a "mistake." ...