This article is for those who are developing 2D action games in Unity on their own and are struggling with issues where the ...
In this part, we will combine various camera design methods using Cinemachine. First, we will create a basic camera the follows our character. Next, we will create control zones that change camera ...
Unityの2Dアクションゲームを個人で作っていて、カメラの追従が揺れる・遅れる・ステージの外を映す不具合に悩んでいる人向けの記事です。 この記事を読めば、症状ごとに確認する設定が分かり、AIコーディングツール(CursorやClaude ...