The Khronos Group have been busy helping free game-makers from the clutches of the DirectX API with new Vulkan functionality, but it was feared the new multi-GPU support for the open-source API was ...
The whole appeal behind the next-gen Vulkan graphics API is that it’s wide-open and cross-platform. Vulkan offers many of the same “close to the metal” capabilities as Windows 10’s DirectX 12, but ...
The Khronos Group presented new information and slides about Vulkan API developments back at GDC 2017, a couple of weeks ago. As a DirectX 12 competitor in the game development space on Windows ...
Vulkan multi-GPU support was announced by Khronos in March 2017 but it wasn’t until Vulkan 1.1 was released in March this year that explicit multi-GPU support was added to the API. Now the first AAA ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
Vulkan graphics API was supposed to be cross-platform and fix the issue of DirectX 12 only being available on Windows 10. But more recent rumours have suggested that Vulkan could feature multi-GPU ...
A few days ago we reported that multi-GPU support in Vulkan was exclusive to Windows 10, but Khonos Group has reiterated that this isn't true - and that multi-GPU support under Vulkan will work with ...
Late last week, news came across the wire that Khronos Group’s Vulkan API would not be supporting multi-GPU configurations on legacy operating systems like Windows 7 and Windows 8.1. This ...
Update, December 14, 2018: The latest Steam update has introduced a new feature, Shader Pre-Caching, specifically to improve performance for Vulkan and older OpenGL games. It seems Valve are still ...
Just as the scene slowly is stepping away from Multi-GPU rendering, the Kronos group announced on its blog, adding just that. Multi-GPU support for Vulkan. At GDC 2017, in San Francisco during ...
A few years ago, the idea of running PC games on a Mac, in Linux, or on Arm processors would have been laughable. But the developers behind Asahi Linux—the independent project that is getting Linux ...
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