Last year, open-source developers and contributors for the Mesa AMD Radeon Vulkan (RADV) driver were experimenting with support for a new mesh and task shader for the graphics support. AMD Radeon RADV ...
Minecraft has recently announced an array of major overhauls and changes, including the transition from legacy OpenGL to Vulkan. This new graphics API is set to modernise the graphics and improve ...
“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
The Khronos Group unveiled the successor of the OpenGL API a couple of days with much aplomb, this is our belated coverage of the same. Vulkan high performance API, which was previously known as ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
Khronos announces the release of the Vulkan 1.2 specification for GPU acceleration. This release integrates 23 proven extensions into the core Vulkan API. Before we begin the press release, NVIDIA ...
Novum has released a brand new version of the Quake 1 port that replaces OpenGL with Vulkan, vkQuake. In case you weren’t aware of, vkQuake is a Quake 1 port using Vulkan instead of OpenGL for ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announced today the release of the Vulkan 1.1 and SPIR-V 1.3 specifications.
It's been roughly four years since the announcement of the first version of the Vulkan Graphics API, in February 2016, by the Khronos Group. To keep things simple, it was a new graphics API - meant as ...
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