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Take-Two CEO Strauss Zelnick takes a moment to remind us once again that 'there's no such thing' as artificial intelligenceTake-Two CEO Strauss Zelnick recently shared some interesting thoughts on the matter: In an interview with GamesIndustry, he said it's not something to worry about because AI doesn't really exist ...
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Take-Two Interactive CEO Strauss Zelnick on Grand Theft Auto VI: We couldn't be more excitedTake-Two Interactive chairman and CEO Strauss Zelnick joins 'Squawk Box' to discuss ... Here's 5 Things I've Learned Record breaking great white shark gets a tag for research near Florida-Georgia ...
Strauss Zelnick is a father, husband and media mogul who, at 59, somehow finds the time to stay in incredible shape. That's because he treats fitness with the same sense of priority that he gives ...
That’s a question we put to Take-Two CEO Strauss Zelnick in an interview ahead of the company's third quarter financial results. As you’d expect, Zelnick said Take-Two is planning its releases ...
Take-Two Interactive CEO Strauss Zelnick is not worried about GTA 6 causing real-world violence. Media scrutiny about the GTA series' alleged links to promoting violence will likely to continue.
TL;DR: Take-Two Interactive's CEO, Strauss Zelnick, discussed the strategy for Grand Theft Auto 6, indicating it will initially release on consoles in Fall 2025, with a PC version likely following ...
An curved arrow pointing right. We asked Zelnick Media Capital founder Strauss Zelnick about how you can tell if you or somebody else has what it takes to be a CEO. Zelnick is CEO of video game ...
Take-Two CEO expects PS5 and Xbox Series X sales to rise this year ahead of the release of GTA 6 Strauss Zelnick doesn't think the recent decline in PlayStation and Xbox hardware sales will impact ...
Take-Two CEO Strauss Zelnick believes that the more time players spend in the game, the more they'll come to enjoy it. New features, including the Ages system, may take some time to get used to.
Take-Two Interactive CEO Strauss Zelnick emphasizes the irreplaceability of human creativity in game development despite AI advancements. He asserts that developers should be fairly compensated if ...
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