A new, extensive series of podcasts from The 41st Precinct dives further into the story of ZA/UM and Disco Elysium with ...
Sumo Digital, the development house that made Sackboy: A Big Adventure, has announced that they are transitioning from developing games from scratch to being a support studio for development outfits.
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Nintendo has today shared a Japanese transcript of the recent Q&A investors meeting with company president Shuntaro Furukawa ...
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TheGamer on MSNMost Graphically Demanding iPhone GamesNow, as the world embraces the latest console generation, it seems like video games are getting ever closer to photo-realism.
Currently Managing Director of Motley Fool Money, Brendan has worked full-time for The Motley Fool since 2011. He has written hundreds of articles for The Motley Fool and provided analysis on TV ...
Here we see data representing the sales through to consumers and change in sales performance of the three [...] ...
Original Story: Almost four years down the line, Sony has issued a DMCA takedown request against an unofficial Bloodborne ...
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TheGamer on MSNThe Greatest Sandbox Games EverBuild societies, manage supermarkets, or explore zombie-infested worlds at your own pace. Technical advancements provide more agency: Tailor experiences in open-world survival games like 'Project ...
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After nearly four years of players using a mod that upgrades FromSoftware's Bloodborne to 60fps, Sony Interactive ...
The game currently features 900 cars, two expansions, 40 thematic game updates, and even more content. The studio also stated ...
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