The Collider class provides a foundation for creating collision shapes within a physics environment. It can be attached to a RigidBody for dynamic interactions or placed directly in the physics world ...
From there you can just add the PixelCollider2D component to a game object and press regenerate collider to automatically create a ... Instead select window>pixel physics shape editor to open a handy ...
For the character collider to interact with other physics objects, you also need to set a collider shape in the collider component properties. The capsule shape is appropriate for most character ...
Europe's CERN laboratory revealed more details Monday about its plans for a huge new particle accelerator that would dwarf the Large Hadron Collider (LHC), ramping up efforts to uncover the ...