Today, Sony released a new technical presentation from PlayStation architect Mark Cerny, in which he took a deep dive into the PS5 Pro – in particular, the system’s new AI upscaling tech ...
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves its various graphical improvements. Cerny first introduced the PS5 Pro ...
With that in mind, Digital Foundry's Oliver Mackenzie spoke to PS5 Pro lead system architect Mark Cerny and core technology director at Insomniac Games, Mike Fitzgerald. This tech interview covers ...
TL;DR: Mark Cerny detailed the PS5 Pro's GPU, highlighting its hybrid RDNA 2.x architecture, combining AMD's RDNA 2 and 3 technologies. The PS5 Pro features 30 Work Group Processors, offering 16.7 ...
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves its various graphical improvements. Cerny first introduced the PS5 Pro in ...
Around 7 minutes in, the presenter Mark Cerny directly addressed the rumor that the PlayStation 5 Pro’s GPU could run at 33.5 TFLOPS. As Cerny humorously claims, this leads to something he ...
PlayStation uploaded a video yesterday of Mark Cerny presenting a PS5 Pro Technical Seminar at Sony Interactive Entertainment HQ. The system architect provided a deep dive into Playstation 5 Pro's ...
There was a lot of discussion around the PS5 Pro and the thinking that went into its hardware and software improvements today from console architect Mark Cerny, who gave a presentation about the ...
Join the legendary Mark Cerny, Lead Architect at Sony PlayStation, as he presents a technical seminar on PS5 Pro to an audience at Sony Interactive Entertainment HQ in San Mateo, California.
We'll likely never have another brain-frying moment, like the jump from 2D to 3D, but lead PlayStation architect Mark Cerny still believes in generational hardware leaps. When asked about whether ...
Mark Cerny: So, it's 2.X, right? So we asked what are the features you can take from RDNA 3 that won't cause a lot of work for developers. And so we took those. My question is, why is that an ...