
libGDX - libGDX
libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS.
Set Up a Dev Env - libGDX
If this is your first time using libGDX, you’re at the right place. The following steps detail how you can get your first libGDX project up and running.
Source & Documentation - libGDX
To get started, please take a look at our Setup Instructions page, which walks you through the process of creating your very first libGDX project using our setup tool.
Creating a Project - libGDX
The libGDX setup tool takes care of all the steps involved in setting up a libGDX Gradle project.
Wiki - libGDX
Welcome to our Wiki, a place for comprehensive documentation on the libGDX API and features. This wiki is community driven, and can be edited by anyone. If you find information...
Demos & Tutorials - libGDX
If you want to inspect some open source libGDX games for reference, this wiki article is the right place to start looking. The official libGDX organization on GitHub also offers a few demo …
Features - libGDX
libGDX is a Java game development framework that provides a unified API that works across all supported platforms.
External tutorials - libGDX
These are some open-source projects found on the web that use libGDX and can be used as reference. This list is intentionally kept as clean and interesting as possible (you won’t see …
Modules overview - libGDX
libGDX comprises several modules that provide services for each step of a typical game architecture. Input - Provides a unified input model and handler for all platforms.
Importing & Running a Project - libGDX
There are a number of steps involved in importing your libGDX project into the IDE of your choice.